Written by: Mr. Dahlan Ismail Abu Bakar, Deputy Director of Student Development, Centre for Co-Curriculum and Student Development, Universiti Putra Malaysia
Source: Berita Harian (11 November 2025)
Online gaming is no longer merely a pastime for teenagers; it has become a lifestyle culture that transcends age, occupation, and social background. From school students to working adults, many now turn to digital games as a means of relaxation, connection, and stress relief.
The virtual world offers a sense of control and belonging that differs from real life. However, as the boundaries between entertainment and reality grow increasingly blurred, the question arises — how can we achieve balance without denying the right to enjoy ourselves?
This phenomenon has had a significant impact. Local studies reveal that a small percentage of players experience sleep disturbances, declining academic performance, limited social interactions, and symptoms of mental stress. More concerningly, the influence of technology is becoming deeply embedded in daily life, posing potential risks to social and mental well-being.
Society often hears the usual advice — limit screen time, avoid playing late, or engage in physical activities. Yet, in today’s digital world, such suggestions are increasingly difficult to follow. A more practical approach is needed: shifting from controlling time to managing intent. The key question is no longer “how long do we play” but “why and for what purpose do we play.”
If gaming helps an individual relax, connect with friends, or develop specific skills, it should not be viewed negatively. Problems arise when gaming becomes an escape from responsibility or a coping mechanism for unresolved emotions.
In this context, society must accept online gaming as part of modern social reality. Parents, educators, and employers should not treat it as an enemy but as an opportunity.
Many young people today turn their gaming interests into career paths — as game designers, e-sports analysts, digital commentators, or content creators.
Educational institutions and youth organizations can harness this phenomenon through structured game design courses, regulated e-sports clubs, or digital leadership workshops. Such approaches are more realistic and help transform youths’ passions into tools for personal growth and professional development.
Digital-life balance should be seen as a social issue rather than a purely personal one. Many individuals immerse themselves in gaming not solely due to addiction, but as a response to growing economic, academic, and social pressures.
Families can play a role by recognizing their children’s need for personal space, while schools can introduce digital literacy modules emphasizing self-care and emotional regulation.
Communities, meanwhile, can foster supportive, stigma-free environments — such as peer mentoring by experienced gamers or youth counselors who understand gaming culture.
At the policy level, digital awareness campaigns should also be expanded in two-way communication formats to educate the public about the potential of the gaming industry as part of the creative economy. A more balanced approach ensures that this sector can grow without neglecting social well-being.
Ultimately, online games are not the root cause of life imbalance. They merely test our ability to manage stress, time, and personal values in an increasingly complex world.
In a constantly connected life, everyone needs space to rest and breathe. Balance is not about restriction — it is about awareness and responsibility. This is the true challenge of modern society: to live digitally without losing our human touch.
Date of Input: 13/11/2025 | Updated: 13/11/2025 | syafiqirfan

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